DgsCreateQuad: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

5 May 2024

  • curprev 07:5107:51, 5 May 2024Thisdp talk contribs 1,842 bytes −1,388 No edit summary
  • curprev 07:5007:50, 5 May 2024Thisdp talk contribs 3,230 bytes −12 No edit summary
  • curprev 07:4507:45, 5 May 2024Thisdp talk contribs 3,242 bytes +3,242 Created page with "__NOTOC__ {{Client function}} <span style="color:#FF0000;text-shadow:black 0.1em 0.1em 0.6em;">>>>Warning: This feature requires pixel shader model 2_a<<<</span> This function creates a quadrilateral shader that can be used for dgs elements. ==Syntax== <syntaxhighlight lang="lua"> element dgsCreateQuad( table corners [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true ] ) </syntaxhighlight> Image:DGS_Rounded_Rectangle.png|300px|thumb..."